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@A3MP - ArmA 2 Maps in Arma 3


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47 replies to this topic

#21
Dash

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Play with six mirror http://play.withsix....rma-3/mods/a3mp

#22
Highway

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i finally got these downloaded dash

#23
Highway

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Davo this little thing stayed on the screen even after i restarted to get my joystick going

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#24
Dash

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I get that little box aswell... Anyone have a fix?

#25
CptDavo

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I get that little box aswell... Anyone have a fix?

Been a very minor bug since AiA

#26
Valour

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Yeha that was the first one I noticed.

Others:
  • If in jet, when exiting hangar, player dies and is thrown out of jet
  • Respawning at base minus main weapon (sometimes this happens, sometimes not)\
  • I was flying, so was highway, He damaged his chopper on landing, and I went to pick him up. My chopper was fine until he tried to get in it, and then it was broken too (MROT).


#27
Haydos

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And check out the bottom right of Highways picture, the water is all funny looking...

#28
Dash

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And check out the bottom right of Highways picture, the water is all funny looking...

As discord said, it is a issue with the arma 3 shaders. This a very very minor issue

#29
Valour

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Patch is out.

Download Patch v1.0 -> v1.1
Mirror #1: https://www.dropbox.....A3MP_Patch.rar
Mirror #2: http://www.sendspace.com/file/spqj9e
Mirror #3: http://speedy.sh/5MFS8/A3MP-Patch.rar

Also fix for sky textures until V1.3 comes out: (Add the pbo to your mod addons folder)


None of these links work... Disabled due to high traffic load.

#30
CptDavo

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None of these links work... Disabled due to high traffic load.


They are also out of date. V1.2 is out (Currently on the servers)

Download Full v1.2
Part #1 - v1.2
Mirror #1 - http://www.a3mp.webd...@A3MP.part1.rar
Mirror #2 - ftp://176.57.130.90/@A3MP.part1.rar


Part #2 - v1.2
Mirror #1 - http://www.a3mp.webd...@A3MP.part2.rar
Mirror #2 - ftp://176.57.130.90/@A3MP.part2.rar

Part #3 - v1.2
Mirror #1 - http://www.a3mp.webd...@A3MP.part3.rar
Mirror #2 - ftp://176.57.130.90/@A3MP.part3.rar


Download via Play.withsix.com
play withSIX - http://staging-playw...rma-3/mods/a3mp


Download via Torrent - Renember to SEED please!
Torrent - www.alduric.pl/A3MP_v12.torrent

Download via Armaholic
Armaholic - http://www.armaholic...ge.php?id=23863
  • Valour and Azer like this

#31
CptDavo

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Update



Actual version: 1.3

As the Arma community could already see, I've been working for some time on a mod which aims to port Arma 2 and Operation Arrowhead maps to Arma 3. So I contacted the developers in order to receive their permission. While I was working, I received many private messages in which you were asking me to release the mod ASAP. I decided to perform some close beta tests whose results are satisfying. Therefore, the next step will be the public test release, I want to stress that it's still the TEST phase and some problems may still appear. I made sure that there are no bugs or crashes during launching or playing the game.

Donation info
I had few problems with place to host this huge mod, i be glad for small support guys! If you want to make a donation for a mod hosting, you are welcome -> Click


YOU HAVE TO DELETE WHOLE A3MP v1.2 MOD FROM YOUR ARMA 3 FOLDER BEFORE MOVING v1.3 - THERE IS NO WAY TO PATCH IT - SORRY GUYS.

Changelog v1.3:
- Fixed black line error on all maps - Now you can play on Podagorsk, Calfghan and others without black water line problem.
- Fixed problem with black lakes on cherno (Exchange with nice glade's)
- Fixed problem with MP keys (New ones)
- Fixed problem with indestructible object (Most of them)
- License edit ( Read new Read Me )
- Renember, custom A2 maps may popup with some errors in MP, but there is no problem with using them as 3rd party mod in ArmA 3 now with A3MP.

Tested maps from A2:
- Podagorsk
- Namalsk
- Fallujah
- ToraBora
- Thirsk
- Thirsk Winter
- Clafghan
- Afghan Village
- Baghdad
- Dingor Island
- Lingor Island
- Everon 2010
- Panthera
.......And i'm sure others will work fine too!


Changelog v1.2:
- ADD: New map - Desert
- ADD: New map - Proving grounds
- ADD: New map - Shapur
- ADD: Added better compatibility with certain maps from ArmA 2 (Like Fallujah or Namalsk )*
- FIX: A3 clouds on all maps
- FIX: Visiblity range fixed on all maps
- FIX: Lighting on Utes
- FIX: Lighting on Takistan
- FIX: Lighting on Zargabad
- FIX: Problem with missing CFG's
- FIX: Water-hit particles fixed
- FIX: Optimization tweaks - Moar FPS
* - There may be problem with " water line " at middle of screen ( Have NO IDEA how to fix it )


Download Full v1.3
Full pack pack - v1.3
Mirror #1 - ftp://176.57.130.90/A3MP_v13.rar
Mirror #2 - http://176.57.129.95...aps/A3MP_v13.7z


Download in parts v1.3
Part #1 - v1.3
Mirror #1 - ftp://176.57.130.90/A3MP_v13.part1.rar
Mirror #2 - http://176.57.129.95...P_v13.part1.rar

Part #2 - v1.3
Mirror #1 - ftp://176.57.130.90/A3MP_v13.part2.rar
Mirror #2 - http://176.57.129.95...P_v13.part2.rar

Part #3 - v1.3
Mirror #1 - ftp://176.57.130.90/A3MP_v13.part3.rar
Mirror #2 - http://176.57.129.95...P_v13.part3.rar

Download via Play.withsix.com
play withSIX - NOT UPDATED YET


Download via Torrent - Renember to SEED please!
Torrent - www.alduric.pl/A3MP_v13.torrent



Special thanks to:
- .kju for help with the mod creation and sharing the AiA configs.
- Fabio for great lighting configuration
- Bohemia Interactive
- Awesome community support
- Rockhount and [C-L-F.org] Doc for help with host!

Some informations
- Info about license and version is in Mod folder
- Please to renember who is 1st author Posted Image
- You all are allowed to make Takistan Life, Cherno Life based on this mod ofc!
- Share and like our Facebook Click!
- License is APL-SA
- MP Keys included

And again Thanks to kju and Fabio - without them and AiA project, this project would not exist.


Screenshots
http://img40.imagesh...0/3081/k7a3.jpg
http://img35.imagesh...5/9544/r8im.jpg
http://img547.images...7/2455/okem.jpg
http://img30.imagesh...30/635/eb96.jpg
http://img69.imagesh...9/6285/5c3x.jpg
http://img706.images...6/1703/3pjp.jpg
http://img841.images...1/6168/1psl.jpg
http://img401.images...1/6200/a3km.jpg
http://imageshack.us...2/5486/mqxf.png
http://imageshack.us...43/424/ql6e.png
http://imageshack.us...8/3286/rb93.png
http://imageshack.us...62/808/rtex.png
http://imageshack.co...0/8638/o9dh.png
http://imageshack.us...1/7343/2lxk.png
http://imageshack.us...4/6897/wohz.png
http://img542.images...2/6682/r7cl.jpg
http://img20.imagesh...0/6155/5kqq.jpg
http://img607.images...7/1294/9bsk.jpg
http://img51.imagesh...1/4595/cdiv.jpg
http://img15.imagesh...5/3664/3alj.jpg
http://imageshack.co...0/5524/4ep6.jpg
http://img203.images...3/7489/qd2t.jpg



#32
Knight

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Now all we need is someone to make some taliban styled opfor

#33
CptDavo

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Now all we need is someone to make some taliban styled opfor


Like these?
http://forums.bistud...East-Irregulars

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  • Xerxes likes this

#34
Knight

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How about something without a Gb 660mb (and all in Arma) worth of dependencies?

#35
Xerxes

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Those east irregulars look awesome! Shame about the requirements though.

#36
Haydos

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My personal point on these kind of things for TAC's is that the mods used are just far too big! And for a simple TAC, its too much to ask from everyone to download, I will continue making A2 TAC's only at this point.

#37
Discord

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My personal point on these kind of things for TAC's is that the mods used are just far too big! And for a simple TAC, its too much to ask from everyone to download, I will continue making A2 TAC's only at this point.

I've been telling you all for ages that All in Arma is perfectly fine, is 50 MB and if you don't use the units, vehicles & Weapons might as well be A3MP as far as we are concerned.
The only requirements that AiA has is you need to already own the games you wish to extend Arma 3 with which for 90% of this clan is not an issue.

In any case you can always get Play withSix, change the mod location to the game location and update A3MP that way. It will patch the mod rather than do a full redownload, took me a couple of minutes rather than an hour. (I use AiA anyway so I only have the mod for having it purposes, so you might as well use AiA, I've had no issues and neither has anyone else)
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#38
Knight

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I've been telling you all for ages that All in Arma is perfectly fine, is 50 MB and if you don't use the units, vehicles & Weapons might as well be A3MP as far as we are concerned.

I seriously laughed at that. That is like a car dealer telling me a car is perfectly fine. As long as I don't use the radio, air conditioning or roll the windows down. Ever. Or it breaks the car.


In any case you can always get Play withSix, change the mod location to the game location and update A3MP that way. It will patch the mod rather than do a full redownload, took me a couple of minutes rather than an hour. (I use AiA anyway so I only have the mod for having it purposes, so you might as well use AiA, I've had no issues and neither has anyone else)

Ah the obligatory play with six pitch from discord.
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#39
Discord

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I seriously laughed at that. That is like a car dealer telling me a car is perfectly fine. As long as I don't use the radio, air conditioning or roll the windows down. Ever. Or it breaks the car.


No all of that stuff is also fine Knight I was just saying that without that stuff it would basically be A3MP without the huge download. The only obvious flaw with AiA is the weapons don't have changeable attachments, the weapons cars and units all work perfectly fine.

Ah the obligatory play with six pitch from discord.

Once again no, for those that have bandwidth requirements and don't want to redownload a few GB I'm saying there is another option.
If I wanted to peddle PwS I would have linked the Nimitz mod in my reply to Val to my website instead of AH and I would post a changelog here and all that stuff. I know how much you all despise what I work on, no need to remind me.

#40
Knight

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Hahah chillax discord. was making a comparison in the first point and just poking fun with the second. I used sixupdater up until joining OCB, didn't have a problem with it but I prefer kevs now.

Mission making wise with mods. The question is "does this need to be in" a chopper that flies you in at the start, no. Probably not. 600mb of mods to use some units as bad guys, probably not. So a 4gb mod to use A2 maps. Not going to happen as much as I would love to do Fallujah cqb in A3.

If you can guarantee all in Arma is completely stable, with no errors that will cause crashes in the middle of a tac, I'll move a mission I'm making over to A3 using it.