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[A3] ADF UNCUT - Another A3 ADF Project with potential


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21 replies to this topic

#1
EightySix

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Posted Image

http://forums.bistud...UT-v0-1-RELEASE

DESCRIPTION


Australian Defense Force Uncut is an ongoing project aimed at re-creating as authentically as possible; uniforms, vehicles and weapons pertinent to the ADF. The mod will take advantage of iconic camouflage like DPCU, DPDU and the new AMP; whilst also creating fictional camouflage for A3's fictional setting. We want to make this mod user friendly as possible for mission editors and create units and vehicles that will be beneficial, such as the MHQ Black Covered Hunter; for missions like Domination.
We are directly supported by DAY0, an Australian gaming community that will be our home and host to our official ADF Uncut Arma 3 servers. With DAY0 we gain access to its many resources and to Spita who will create missions dedicated to the mod. We intend to use AiA with ADF Uncut so we can take full advantage of all camo sets over all environments!


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#2
Lyndiman

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Screenshots look very arma 3. nice quality.

#3
Haydos

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Very sweet!

#4
Gelly

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I wanna see some original gear, not new skins, whaddaya's think, eh? eh?
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#5
EightySix

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its apparently on the cards

#6
CptDavo

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I wanna see some original gear, not new skins, whaddaya's think, eh? eh?

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#7
Shrapnel

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Played on the DayO Arma3 servers a few times and had a good conv with Spita, seems like a down to earth legit type of bloke!

#8
Lyndiman

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I'm not really interested in TAC missions on a greek island fighting Iran. I think i will standardise my tacs with a units pack on another map.... hmmm opfor....

#9
Haydos

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Could use AllinArma? But it's buggy and not fully stable

#10
Gelly

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Lyndi, I fully agree, greek island? iran?

meh.

#11
DC338

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My issue with arma 3 is how technology has stood still for 20 odd years.
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#12
CptDavo

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New version is out with F88's (Need some animation work however the model and textures are very nice!)

Download

#13
Scablifter

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Browning Mk3 is 9mm :huh:
Plus, wonder why they are making models of MCBAS after the overwhelming failure of it?

Other than that, looking forward to it!

#14
Mad Gallah

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Yeah I agree with Scabbie RE: MCBAS - are we also going to develop a mod where everyone in the clan suffers from horrendous back injuries as a result of wearing that shit? How about TBAS instead..?
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#15
CptDavo

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UPDATE!!

This is not the official release of ADF Uncut v0.3, it is more or less a public beta test, that contains the majority of the new content, some still WIP and there is still a few surprises we will keep under cover until right before release of v0.3

The previous versions of ADF Uncut had some bad class names and structure / naming convention was not very good, so this release will most likely break existing ADF Uncut missions, but this is a necessary step to make future larger updates much easier for everyone, it is better to do it now while there is only a fraction of the planned content.

I decided to release this as a separate addon called "@ADF_Beta" so that it is possible to have both v0.2 and v0.3Beta available to players and mission makers until the new structure is made official with "ADF-Uncut v0.3". Please do not overwrite @ADF with @ADF_Beta

Going forward we will be posting somewhat regular updates on this forum, but we are hoping to get as much use as possible out of our project tracking web space at dev-hell.day0.com.au so that will be our main place for minor news updates. I will be creating weekly or bi-weekly updates to the "@ADF_Beta" addon between each full release, please keep in mind that some/alot of content in the "@ADF_Beta" download is still WIP, but over the next 14 days we should hopefully see all of it transition into polished content for a full release.

So the place to get the download from is:
https://www.dropbox....a4wz/gZWvbPUKSG

Up the to right you can click download and select "Download As Zip".
When upload the weekly changes to @ADF_Beta you can navigate into the addons folder and grab only the updated files to save on the downloads.


A last note, I'm getting my whip out and if you have a look at dev-hell.day0.com.au you may see that both ADF-Uncut and SMA are due for release in 14 days.
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Spoiler:
Soo Many Small Changes In This Update I Will Try To Truncate Them

  • Updated All Config Structures And Names
  • Added New Magazines and Ammunition.
  • Updated F88A2 - New Textures, Sounds, Animations.
  • Added F88SA2 - Tan and AMP textures are WIP only.
  • F88A2 and F88SA2 have GL Variants.
  • First Look ACOG TA648, ELCAN.
  • Laser and Flashlight for F88A2, F88SA2 (F88A2 Ring Mounts mean no ARMA vanilla attachments)
  • Added ADF Weapons box model.
  • Updated Entire DPCU addon textures.
  • DPCU soldiers now use Ind MICH 2 Helmet as placeholder for the Australian ECH (RBH 303 AU).
  • Lots More Little things i cannot remember at 1am in the morning.
  • MAG-58 early WIP version.

Thing To Look Out For Soon
  • EF88 / F90
  • New Vehicles
  • New Equipment
  • Invade and Annex ADF Uncut Official Server running @ADF_Beta, @ACRE, @STHUD, @JSRS2, check day0.com.au




#16
Haydos

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FUCK YEAH!

#17
Dunhill

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The most important question: Will they do textures for the new RAAF GPU and will the ARMA 3 engine be able to accurately model the amounts of embarrassment that RAAF members suffer whilst wearing it.

War is hell.

#18
Scablifter

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@ Dunhill = The term at work is now 'Blue Waffles'

As for the MOD, I like the weapons.
However the units have not been researched. It is obvious they have googled 'SASR Badge' and put the colour flash on front of their chest rig.
The AUSCAM and DESCAM has been textured well, but once again the badges, patches and attention to detail have let them down.
The AMP looks Americanized and I guess 'fake'.

I think a bit more research and effort could be put into this mod, which, if done right, could be an excellent addition to ArmA3.

#19
Dunhill

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The term at work is now 'Blue Waffles'


I'm wondering how many of my higher ups I can trick into goggling that term after they ask me what it means.

#20
CptDavo

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Update:
v0.3
- Removed FHQ M4
- Re-texture F88A2 + New Sounds + GL Variant
- Added F88SA2 Variants - Models: Toonie & P1nGa, Textures: TheAussieButcher
- Added M4A5 Variants - Models Zach Gibson & Jack Nelson, Textures: P1nGa
- Added MAG-58 - Model 3dMolier, Textures: TheAussieButcher
- Added F89 Minimi, F89 Para, F89 Maximi - Models: BI & P1nGa, Textures: P1nGa
- Added USP Tactical - Model: P1nGa, Textures: P1nGa
- Added L1A1 SLR - Model psolodov & P1nGa, Textures: P1nGa
- Added Browning High Power II - Model: psolodov, Textures: P1nGa
- Added F1 and F3 Grenades - Model: P1nGa, Textures: P1nGa
- Added M3 Carl Gustav - Model: BI & P1nGa, Textures: P1nGa
- Added ELCAN Optic - Model: Toonie & P1nGa, Textures: P1nGa
- Added ACOG TA648 Optics - Model: Toonie, Textures: P1nGa
- Placeholder S70A Blackhawk's - Model: BI, Textures: BI
- Added Some New Uniform Variants
- DPCU Uniform Upgrades
- DPCU Now Use MICH Helmet - Textures: TheAussieButcher
- Added new ADF Ammo-box - Model: P1nGa, Texture P1nGa
- Added new ADF flag poles.
- Some ADF groups config, partially working with ALIVE, look out for the civil war issues :s
- All weapon configs updated to use ASDG JointRails
- Probably lots more that i have forgotten about
- All Custom Sounds Created By BlazenChamber

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