OCB Tactical Training @1930hrs
- 22 May 2013 07:30 PM
Welcome to the Australian Online Combat Battalion website
I've finished off the Bushranger skin for A2-100 and I'm very happy with how it's turned out. Just need to enlist the video prowess of Lyndiman to make a nice vid for it. The skin will be available on the DCS user files pages shortly but is now available in the DCS General Forums.
Posted by CptDavo - 16 May 2013 10:19 PM
Spaces will be limited and only those who can commit to the time should RSVP. OCB Members on the RSVP list get precedence when filling spots.
Mission is open to the following in preference order of selection: OCB Members, AAF Members, CTB Members, Public Players (OCB Invite Only)
Operation Jaws - Esbekistan Region
Brief: Esbekistan - The Marines of 2nd Battalion, 5th Marine Regiment have been tasked with clearing the insurgent stronghold of Zamindawar and destroying any weapons caches the insurgents have placed in the nearby compounds. Marines will have support from Alpha Company, 1st Tank Battalion during the mission. The Marines targeted Zamindawar because of the strong insurgent presence, hoping to disrupt the leadership and logistics chain of the enemy.
EN: Insurgents will be using small arms fire, mortars and rocket-propelled grenades, to repel the attack from the Marnies. Weapons caches in the area will be resupplying the insurgents for a long fight, Marines must quickly use the cover of darkness to destroy these caches and put down the enemy.
FR: Approximately 24 infantry across 3 squads (1-B, 1-C, 1-D) Supported by Alpha Company, 1st Tank Battalion (Tango 1-1, 2-1, 3-1).
CIV: Local farmers and workers have been providing sources of INTEL, civilians inside of Zamindawar will be caught in a crossfire, we must insure that they do not become a casualty in the firefight.
ENV: Esbekistan is a hostile area with many insurgent and Taliban camps in the area. Main roads are a ideal area for IED's and Taliban ambushes, work as a team and watch your arks.
(OCB, mods are available off KeV's, Esbekistan can be found under @GBR)
Requirements: ACE, ACEX, ACE_USNAVY, ACRE, CBA, ESBEKISTAN(Latest Version is required!)
Mission by [OCB]Haydos and [OCB]Dash
FROM: Project Lead
TO: Alpha Users
INFO: Beta preparations, combat radio protocol, respawn system
This week our grand Beta mobilization has begun in earnest. As such, this SITREP will be quite light on Intel - too busy rallying the troops. We are putting a lot of effort into getting the selected content working well. Understandably you would like to know already what this content will be, but we'll not specify for a few more weeks. This is not (entirely) to torment you, but we want to make sure we can deliver. Be patient a little longer and you'll be rewarded with a cool upgrade to the Arma 3 sandbox with more variety and firepower. Hints of specifics may start dropping in the coming weeks, but look towards a certain large annual game expo for all the details!
Supporting server admins continues by giving back the possibility of hosting multiple servers per HW / OS-instance. Keep an eye on the Dedicated Server status thread to see where we are on the road map.
Designer Karel Mořický has worked on making respawn systems more consistent by introducing templates. These control the suite of scripts and effects executed when a player dies and respawns (e.g. spectator camera and seagulls). The framework is documented for multiplayer designers on the Community Wiki.
This week we are making another internal Alpha snapshot for evaluation. If it passes, we intend to release it via SPOTREP next week. This is quite soon after the previous update, but that was really more a hotfix. It did not contain most of what was already on Development branch. This update should also be the first to include the separate Dedicated Server binary for default branch.
The Audio team and Creative Director Crowe are busy recording the radio protocol (including a new protocol for combat situations - more tense and stressed) with more voice actors. One 'Jayholder' protocol and one other actor variant of this can already be heard in Development branch starting today (when your squad is in combat behavior mode). They are still finding the sweet-spot for tone as they do more recordings. A stealth protocol is Oscar Mike.
The Arma 3 Beta will be using the exact same application on Steam as the Arma 3 Alpha (Lite will be discontinued as previously announced). There will not be a need to re-install or install a different game (but the update is going to be hefty in size). In the weeks leading up to the actual release on default branch, we will likely be staging Beta content on the Development branch. Such staging will of course be announced with details, but there is to be a transition period during which you see Beta content in a game branded as "Alpha". We hope you'll be able to suffer through this confusion and enjoy the glimpse at the future.
Caution: when we do transition to Beta, we will intentionally change the user profile paths. Mainly we want to do this to provide one more proper default detection of options (reset). We do not plan this for the transition from Beta to full release. It should not be too much of a hassle, since if desired you could copy (with some renaming) existing profile files.
Drills we focused on:
- Combined Arms ( VICTOR, TITAN, HAMMER, XRAY )
- Squad Command and Movement Formations
- Squad Engagement Procedures
I44 has also been updated on our servers. (PATCH 5) You will be required to update via Six Updater or KeV's Updater(OCB MEMBERS ONLY) to join our specTACular missions.
Special thanks for [OCB]KeV for putting in the effort to maintain and run our servers. Also a reminder to donate to show your appreciation and support for running these servers.