OCB eSports Ladder Comp!
CLICK HERE TO ENTER LADDER SITE!
Registration is open to a maximum of ten teams, and team captains can register up to 90 players per team. Registration is open now and the current season goes until 31 December 2017. Register your eSports site account here
Each team must have 10 players registered, although matches require 8 players for a match to be played.
Registration is open to teams from any geographical location. Keep in mind, the servers are based in Sydney and Melbourne.
Team name, Team Captain name and player names and STEAM ID are required to register. All player information must be entered and COMPLETE prior to registration.
Server bookings must be made by emailing the organisers - email@example.com. Bookings must be made ONE WEEK prior to the match
We have the ability to register as many ladders or tournaments as players want, and for whatever games you like. Just tell us what you want, and we'll set it up for you.
Teams from anywhere are welcome to participate. Ladder organisers and servers are based in Australia. Teams require FOUR players to register, the remaining are optional, however EIGHT are required for ladder matches.
Teams are required to consist of eight members. Teams may field a minimum of 6 players for a match at the mutual agreement of both teams. Team size of eight allows eight players and two reserves. Teams may register a max of 20 players.
The challenging team is to offer three maps to the defending team. The defending team is to select one of the maps offered by the challenging team.
Server bookings must be made one week in advance via ocb.net.au - top menu select "More" and select "Book Server" and complete the information requested. You must include the date, time and that it is a ladder match. You may request a Referee for your match (recommended). We will advise if one is available.
Teams are required to be in the server and ready to fight 15 minutes prior to game time. If a team does not have the required number of players FIVE minutes before game time, a win by forfeit is awarded to the CHALLENGING team.
In game text chat between teams is ONLY for team captains. There is to be NO text communication between teams DURING the game. Before and after the game it's permitted. Public voice chat is disabled.
1. No flaming, abuse or other disruptive behaviour
2. No hacking and exploiting bugs that give an unfair advantage over the opposing team
3. All weapons are permitted
4. If teams wish to use aircraft, this is permitted
Team Captains are required to enter the result WITHIN ONE HOUR of completing their match. If this is not done, a forfeit will be awarded to the opposing team. Results will appear after both teams have confirmed the result.
If there is a dispute over the result, or a dispute based on an alleged breach of rules, this is to be reported to staff with EVIDENCE. A determination will then be made by the admin staff. This ruling is final and no further discussion will be entered into regarding the matter.