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Zeus last night (4/5/14)


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3 replies to this topic

#1
Gelly

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Hey, so I thought today after the fact that we may have put it on a little thick last night and probably made the mission too long, almost a saga/epic, I would think these zeus nights could be a little more intense/demanding and shorter by far, say max 2 hours of actual play not counting infil and shopping etc.

Please hit "like" if you agree, or post otherwise - the feedback is needed.
  • Xerxes, Guder, Z.Page and 12 others like this

#2
Knight

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I wasn't keeping track of time, I was busy having fun, how long did it go for?

I don't really know if it could be made more intense than it was. Putting it on Elite was a great choice, the requirement to actually navigate using a compass and map rather than shift click and walk towards the icon was a nice change.

The mission being Zeus really saved us, if we had shot the Police Chief in a regular Tac we probably would have required a restart and wasted time, (its a pity the second contact died mysteriously)

The only thing that bogged us down was the captured AI's behaviour, maybe someone could volunteer to play the roles next time.
  • Guder, CptDavo and floomoo like this

#3
bangbang

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On Zeus nights is it possible to put a respawn in at the start so we can get our kit sorted and be ready for launch as soon as the mission is ready. Or maybe even just have predetermined loadouts, removing the need for shopping all together?

#4
Coder

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The mission being Zeus really saved us, if we had shot the Police Chief in a regular Tac we probably would have required a restart and wasted time, (its a pity the second contact died mysteriously)


I agree - however that dude literally opened up on us full-auto at point-blank range. We had no option but to put him down. Whether or not that was intended by Zeus or not, we still don't know.