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Trios Septum AAR


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14 replies to this topic

#1
EightySix

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The mission was an adversarial scenario where BLUEFOR attempted to enter into a treaty signing with OPFOR. This allowed OPFOR the opportunity to sabotage the supply depots and other assets and initiating a major push against the BLUEFOR front line.

The mission began with Three OPFOR agents dressed as civilians, infiltrating the town from the NE while GREENFOR (AI) created a distraction by attacking the NW and W. The three then identified two lightly defended targets for sabotage and placed satchels at these locations.

When the OPFOR diplomat and the escort arrived, they passed the check points with out incident and dismounted to sign the treaty. When the code phrase "Do you know where the Snackbar is..." was uttered, the satchels were set off and the OPFOR opened fire, surprising the BLUEFOR and both sides suffered heavy losses.

With the supply depots destroyed and the BLUEFOR HQ eliminated, the main OPFOR army (AI) attacked from the NW and over ran the town however the last parts of BLUEFOR were able to cause significant damage to OPFOR infantry with nearly all OPFOR players eliminated and the mission was over.

Total mission fluctuated in intensity and came to an incredible explosive, diabolical end. Thank you all for participating in this tac.

Maintains:
- excellent discipline
- squad engagement of GREENFOR was efficient and highly effective

Fixes:
- search OPFOR/suspicious civilians for weapons
- trust your instincts. Just because they aren't shooting, doesn't mean they are not hostile.
- move with your battle buddies
- no one should be alone un covered

mission Makers Note:
This mission was a big leap of faith and so much could have gone wrong for OPFOR if the disguises had been blown. Vastly out numbered and out gunned there were many possibilities.
The TvT setup is difficult to balance. Keeping so many angles going and making sure everyone feels engaged is very complex. The use of No Respawn is risky as some members can be killed early and feel frustrated.
It was pure luck that it played out almost exactly as planned and a big thank you to the attending members for participating. I hope it gave you some things to think about and some great stories.

This mission will not be run again for a LONG time if ever again due to the scenario.

#2
Mullydawg

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The most enjoyable tac ever, mind you I was almost shitting my pants planting the explosives.

Edited by Mullydawg, 04 August 2013 - 09:10 PM.

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#3
Lyndiman

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To be honest it seems like a small group of players got to have the fun.

I stood at a checkpoint for an hour or so. I didn't hang around to see the end. :thumbdown:

#4
Azer

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loaded in, safety on, briefing done, set up check point , spotted contacts - dead.

In saying that though, I still enjoyed the premise of the tac. Spectator was interesting switching through the different characters and watching the drama unfold.

#5
Reddeth

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BluFor Alpha Minor AAR.

1. Initial Contacts:
BluFor setup perimeter defence around the supply points/checkpoints/HQ. I was tasked to monitor events on the Western supply point which was strongly held by Bravo Squad led by Guders. Initial enemy infantry probes proved difficult to effectively combat due to long engagement ranges from enemy attacking from the high ground to the north and northeast. We identified two problems: ACE wounds was not working so there was no way to fix our wounded, and we needed more long range optics. I then made a series of runs back to the centre position to collect PSO sighted rifles and Binoculars/etc. Regardless the initial NAPA probes were defeated with light casualties and the town seemed to be under our total control. The only thing moving about the streets were groups of civilians...

2. Handover Commences:
The ChDKZ convoy eventually arrived in town and quickly moved to concentrate themselves outside the treaty building. From the western firestation we could see a GAZ jeep equipped with a HMG covering our direction. Bravo was suspicious so I elected to run back into the area to get a first hand look at how the treaty signing was proceeding. Got there to observe lots of Civilians milling about in the area as well as a large group of ChDKZ. Spoke to ChDKZ Stryker, trying to probe information about how many of them had made it to the meeting point. Observed that OA Spartan was surrounded by ChDKZ and decided to leave the area 'Just in case' the handover went sour. Made my way back to the firestation(Western Supply Point). Told Bravo that 'everything seemed to be going well'. Took up position on the 1st floor with the bulk of Bravo.

3. Betrayal:
Suddenly the town was ripped apart by a series of explosions. My immediate reaction was that we were under mortar attack. Attempts to contact OA by radio were met with silence. Explosions were taking place at all of our defend points, including the firestation ground floor. A decision was made to move off the roof and attempt to move back to the handover location to assess what was going on. As Guders and Spectre approached the ladder to climb down they were killed by automatic weapons fire. It dawned on the survivors, we were under attack from within!

4. Picking up the Pieces:
A quick assessment of the immediate situation revealed only Jazza (firestation tower), Avidius (1st floor roof) and myself (same roof) were still alive at the firestation. I crawled to the body of Guders and retrieved his 148 radio while Jazza took the initiative and scanned the 343 channels for survivors. Not a single team leader was responding to my calls on the 148, but Jazza found a group of 3 or so survivors from Charlie on the 343. We switched to channel 3 and exchanged information while holding position.

5. New Objective - Hold the Town!!!:
Things were looking bad, really bad. We had armour inbound to town and the RPG launchers were on the ground floor of the firestation which was currently on fire. We had to assume the ladder down to the ground was still under accurate fire. Charlie reported that they had observed Civilians carrying weapons in the town. The ChDKZ were definitely hostile and their diplomat was observed trying to leave the area, possibly by vehicle. Orders were given; all armed civilians and ChDKZ to be shot on sight. Charlie ordered to kill that Diplomat. Jazza to engage targets as Avidius and I attempted to leave the building and source some RPGs by cover of smoke grenades.

6. End Game:
Jazza opened up towards the centre of town. Avidius and I made it onto the ground floor without taking fire. All the ammo boxes and trucks on the ground floor were burning fiercely. Armour was getting really close and AT was nowhere to be found. I fired a magazine into the centre of town in frustration and then turned to run back into the burning firestation. I never heard the subsonic round that ended my brief stint in command...fade to black

Edited by Reddeth, 04 August 2013 - 09:51 PM.

  • Xerxes, spartan_dbx, Jazzakid and 2 others like this

#6
EightySix

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To be honest it seems like a small group of players got to have the fun.
I stood at a checkpoint for an hour or so. I didn't hang around to see the end. :thumbdown:

Sorry to hear you didn't enjoy it.


Reddeth, that is an awesome write up. Great work.

#7
Jazzakid

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yea, i was part of bravo and red's pretty spot on.

i was marksman on the fire station roof keeping recon around the further reaches of the AO passing on to other members of bravo

#8
Magnet

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Bravo was suspicious so I elected to run back into the area to get a first hand look at how the treaty signing was proceeding.


Haha, I was sure you had us pinned. I had my GP-25 loaded and ready to launch at your face. I was the ChDKZ in the CDF uniform milling around the courtyard/medical tent.

The only thing of relative interest to me (besides commandeering a tractor) was when the shit hit the fan I went to link up with Knight who was running around going "Don't shoot me! I don't know what's happening!". He walked past me so I went to fell in behind him coming out of the medical tent, next thing I hear;

"John! Where are you, we need to re-group man!"

*bang* spectator mode (Eighty or Mully I believe)

"Oh dude what's going on!?"

"I don't know!"

*Guns Up* RATTATTATTATTTATATATTTATTAT.

The rest of the time was spent watching spectator which was partially amusing.

Mag.

#9
Shadow

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To be honest it seems like a small group of players got to have the fun.

I stood at a checkpoint for an hour or so. I didn't hang around to see the end. :thumbdown:

To be honest I felt a bit the same when I died. But once I saw the level of effort that was put in to the "The Red Treaty". And how many awesome funny stories are coming out of it, I was just really happy to have being there lol!!

#10
Reddeth

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Haha, I was sure you had us pinned. I had my GP-25 loaded and ready to launch at your face. I was the ChDKZ in the CDF uniform milling around the courtyard/medical tent.

Mag.


I definitely got the impression when I ran back to HQ that all the ChDKZ were heavily armed and covering their arcs. I particularly noticed that a few of you covered me as I approached, all of which gave me the feeling that it wasn't a good place to hang around. Sadly I didn't feed back my feelings on the radio net which may have lessened the impact of the impending massacre. I think I was focusing on the mission task "Complete Treaty Signing" and didn't want my paranoia to cause issues re a blue on green incident. Hindsight is a lovely thing of course.

#11
Mullydawg

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I am sorry to hear some guys didn't have a blast, playing opfor in these types of missions should be randomised, with the players who have already played removed from the list.

Edited by Mullydawg, 05 August 2013 - 09:21 PM.


#12
Knight

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So two friendly fire incidents on opfor....

#13
Haydos

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You know what guys, it might of sucked to wait around to then be killed but the idea was to take guys by surprise and just have a good laugh, I suppose next time just don't let the other team just pass through your checkpoint undetected haha!

#14
Jazzakid

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if we ad different orders other than keep out the napa, cos there wasn't any mentaility to actually secure the supplies and hq

#15
Beny

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BLUFOR
Charlie Squad
Red Team Medic (That wasn't able to do anything)

Charlie squad moved to the north to cover the northern checkpoint as planned. Red team positioned themselves directly on the checkpoint. There was a silence for about a minute before the first contacts were heard. Within five minutes, Charlie squad sustained heavy casualties from unseen infantry. Out of the 8 man squad, four were left after the initial engagement. Rambo ordered a retreat to another position approximately 20m behind the checkpoint for better cover. From that point, only 1 unseen infantry contract remained. Rambo got myself and Lol to proceed up the hill and take him out. He was killed and our MG and someone else with a PSO sight (Forgot who) took up a new position on the hill to observe the surrounding area. Myself and Lol moved back down the hill and awaited for the arrival of the ChDKZ diplomat.

It was quite in that time and some jokes were had on the ChDKZ betraying us. The OPFOR vehicle arrived on site and negotiations began. We waited around some more before we thought we heard some suppressed gun fire. This was followed by an explosion. After Rambo failed raising 0A he moved into the town to find out the situation. He agreed that we had been betrayed and moved into the town with LOL to find out the situation. He was killed. After realising Charlie was left with three men I was about to switch my radio to another channel to raise one of the other squads but Jazza from Alpha beat me to it. He gave us a run down on his situation. I reached my previous position on the hill by this time. Just as we were discussing how many we had left in our squad, the Hill position was engaged by unseen fire and I was killed.

I was killed on the lines of "Umm, we have thre.....make that two men"

Brilliant Tac, one of the best I've had in my time here. Had me shitting my pants the whole time with suspense.
The ACE wounds script broke so I wasn't able to heal or apply any first aid to my squad members, but that was a minor flaw. We definitely should have searched the ChDKZ on arrival.
All an experience for next time :D