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Patrol Operations 3

Patrol Ops

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#1
EightySix

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This is the Official thread of Patrol Operations for Arma 3

3.1 Released 7th March 2014

Dev-Heaven: DEV-HEAVEN
Armaholic mirror: Patrol Operations 3 Co-x

OCB Release Updates Forum Thread

Patrol Operations is a dynamic, random mission series that is great for both mass public play and clan tactical gaming.
Missions are randomly dynamic, with enemy force strength scaled to match the number of players connected so as to challenge players appropriately.




Features
  • AI Movement
  • - Ambushing positions
  • - Defending positions including occupation of static defenses and nearby buildings
  • - Randomly Patrolling Areas increasing likelihood off flanking attacks
  • HUD
  • - In-game Visual Settings adjustment for View Distances and Terrain Detail
  • - Active 3D Hud showing Squad Details
  • - Assigned Colours also linked into ShackTac's HUD (ST_HUD Not Required)
  • - 3D Hud use linked to the requirement of AR equipment such as Tactical Goggles and Pilot Helmets
  • - Progress Bars displays status from task completion to Unit Healing
  • MAP GUI
  • - Unit Tracking and Squad member icons track your squad movements
  • Ambient Weather Cycle (thanks to MeatBall)
  • Base protection from players firing at base
  • Map based Redeployment on killed or from base flag
  • - HALO Redeploy options for Server Admin
  • - Rallypoints allowing Redeployment to the field
  • Alternate Injury system improving damage handling and injured/critical states
  • - Dragging injured to cover
  • - Providing tactical assistance to get the injured up and moving again
  • Load-out management through Customised Ammoboxes based on assigned role (Overridden if VAS is chosen instead)
  • - Optional use of Virutal Ammobox System by Tonic
  • Logistics system allowing
  • - Lift choppers capable of lifting lighter vehicles and supply boxes
  • - Air Drop from lift choppers, ascend > 100m height to air-drop your load instead of landing in a HOT LZ
  • - Drop Illumination Flares from Lift-choppers if >100m height
  • - Create Supply boxes for infantry at supply points and airlift them to the front-line or load them on the back of trucks
  • - Vehicle Towing by Large Trucks and CRVs
  • - Loading allows tanks and shipping containers to be loaded onto trucks for faster deployment
  • - Vehicle Resupply will repair, rearm and refuel your vehicle from supply points and supply vehicles
  • - Multi-rotor UAV operators can replace batteries (refuel) in the field when landed
  • Squad Management System (Admins Override all functions)
  • - Team leaders can name their squad
  • - Team leaders can assign roles to squad members such as AT,MG,Sniper which will affect their ammo-box load-outs
  • - Team leaders can assign other members to their squads and elect squad leaders
  • - Admins can replace a team leader by assigning other members as team leaders.
  • Advanced Taskmaster System (Shuko)
  • Deaths Limitation with Spectator (Server Mission Parameters)
  • ACRE Natively supported (adds radios to boxes and creates retrans towers around island automatically when mod detected)
  • Task Force Arrowhead Radio Natively supported (adds radios to boxes when mod detected)
  • Headless Client AutoDetection
  • 7 Language Localization Supported
Tasks
  • Patrol Tasks
  • Defend Tasks
  • Destroy Tasks
  • Delivery / Escort Tasks
  • Sea Based Tasks
  • Rescue Tasks
  • Capture Tasks
Official Versions
  • Altis: Nato Vs CSAT
  • Altis: CSAT Vs NATO
  • Altis: AAF Vs NATO
More may be added after initial release as PO3 is designed to be really easy to port and include additional mods.

ChangeLog:
Spoiler


PO3 has been translated into 7 languages with help from the below:
Supported Languages
  • - Czech submitted by EvroMalarkey
  • - German submitted by Senshi
  • - English submitted by Roy86
  • - French submitted by GranolaBar & Ophelian
  • - Polish submitted by Rydgier
  • - Portuguese submitted by Caico1983
  • - Spanish submitted by BIG (Armaholic)
Credits & Special thanks:
  • Online Combat Battalion Australia (www.ocb.net.au), their support and testing has been vital to the success.
  • - [OCB]Dash for Code, Inspiration and Effort in helping development
  • - Bohemia Interactive Studios for the Arma Series, code and functions
  • - BON_Inf for Code and Inspiration from his missions and scripts
  • - Shuko for Code and Inspiration from his awesome Task System and Position Scripts
  • - KillZoneKid for Code and Inspiration from his tutorials
  • - Kegety for his spectator scripting
  • - XENO for Code and Inspiration from Domination and setting such a high standard
  • - R3F for Inspiration from their Arma 2 Logistics Scripts
  • - Tonic for the Virtual Ammobox System
  • - Tajin for the Helmet Camera Scripting
  • - aeroson for his detailed loadout scripts
  • - cobra4v320 for his HALO scripting
  • - Kronzky for his string function library
  • - SaMatra for help with UI Resources
  • - Dslyecxi for his Paper doll giving insight on how to detect item types.
  • - Tankbuster for his code and Inspiration from Domination
  • - [TcB]-Psycho- for his adaptation of Bon_Inf Injury System
  • - IGI_PL for his IGILoad Logistics Scripts
  • - Any and All ArmA community members for support, inspiration and solutions that have helped build this

  • Gavin, EightySix, spartan_dbx and 9 others like this

#2
Haydos

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PATROL OPS 3! *drooling sound* "ahhhhhhhhhhhh"
  • Spectre and Filthy like this

#3
Filthy

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Posted Image

PATROL OPS 3! *drooling sound* "ahhhhhhhhhhhh"


My sentiments exactly.

#4
Stryker

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Thanks EightySix, it sounds great.

#5
SphinX

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But will rearms work properly?

#6
EightySix

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First Alpha Test scheduled

http://ocb.net.au/bo...alpha-test-042/

Mission Scenarios

Secure Area

Eliminate Target


Features

Respawn System

Ammoboxes

GUI Aethetics

Wounding and Revive



#7
EightySix

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Awesome turnout for the first test. I think i may need to add more than 32 slots as a result :p. Thank you very much for the great feedback. Keep it coming and look out for the next testing session.

#8
EightySix

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Updated Features list above

Second test 0.46 scheduled
http://ocb.net.au/bo...alpha-test-046/

#9
zorrobyte

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Upon request of EightySix I registered for the ocb forums to participate in PO3.

I was working on a PO2 port weeks ago and of course contacted EightySix before testing on a public server in which he informed me of PO3.
Here is my repo if there is anything to be gained/used from my previous work: https://bitbucket.or...te/patrolops-a3

I'm very excited as the creator of DWS and a MSO dev for PO3. Here at TAW we exclusively run PO2 ACE/ACRE for our AM3 battalion.

I look forward to providing QA and would be interested in some dev work if needed.

Skype: ross.fisher91

Edited by zorrobyte, 19 April 2013 - 10:58 AM.


#10
Lyndiman

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Welcome!

Another test session required?

#11
EightySix

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Hi Zorro,

Just a heads up, almost no scripts from PO2 will be in PO3. I'm doing a complete re-write with a whole new MPS framework and missions.

Another test of A2/A3 PO3 is coming soon. Been working a lot recently but after this weekend should free some time to get back on track.

Cheers,

#12
EightySix

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Next test night scheduled. :D :D

http://ocb.net.au/bo...alpha-test-050/

#13
Railgun!

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Hey there!
I've yet to get in game with you guys yet (looking to do so in the next few days), so I hope I'm not getting ahead of myself by posting here, but...

I just wanted to thank you for your work EightySix! I'm a huge fan of Patrol Ops; I've spent a huge amount of my time in Arma 2 playing it, and I'm really looking forward to seeing it in Arma 3!
It's actually the reason I knew to look for OCB, and I'm liking what I see, so thank you for that too!

Great work!
  • Tromac and Misfit like this

#14
EightySix

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Next Test Scheduled. All are welcome to join in. (OCB members get preference :P)

http://ocb.net.au/bo...-beta-test-071/

#15
EightySix

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A sneak peek of what is around the corner :D
Attached File  intro_1.png   293.13KB   70 downloadsAttached File  intro_2.png   253.71KB   69 downloads
  • Mullydawg likes this

#16
Haydos

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Does this mean that PO3 is coming to AiA at some stage :D

#17
Dash

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Does this mean that PO3 is coming to AiA at some stage :D


As soon as they release a good, solid and stable build of AiA and we get an AiA server, I'll port it accross... Not before... Unless eighty beats me to it :P

#18
EightySix

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Does this mean that PO3 is coming to AiA at some stage :D

Yep ;)

Also the Release Candidate Test has been scheduled :D http://ocb.net.au/bo...trol-ops-3-rc1/

OCB members and their trusted guests are welcome :cheers:
  • Lyndiman and Discord like this

#19
craftyjoe

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Really great work mate, had a ball with you guys tonight.

#20
Valour

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Thanks Crafty - yeah it was good.

Thanks EightySix, we all know how much work you put into PO and the proof was in the pudding with the test. Now we are going to be hassling for a public release (or at least the ability to run this on our servers). People are getting the shits with the Invade and Annex, we are not running Domination again (script errors) and Dash's Island Invasion is kinda basic and people are complaining there isn't enough variety. PO3 solves all those issues!





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