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OCB Schrodinger's Cat Community Mission


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57 replies to this topic

#21
CptDavo

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Left to do in the mission...

By default in ace I think everybody has a dogtag, you just need to go up to the body and check it.

#22
Knight

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By default in ace I think everybody has a dogtag, you just need to go up to the body and check it.


when they are killed they generate dogtags that can only be checked once.

#23
Tromac

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when they are killed they generate dogtags that can only be checked once.


Tried it, doesn't work as there is something in MPS stopping it. I may have screwed it so not blaming MPS, just I don't know how to fix it.

#24
Tromac

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Posted Image



#25
CptDavo

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Tried it, doesn't work as there is something in MPS stopping it. I may have screwed it so not blaming MPS, just I don't know how to fix it.


Should be there as it is an ace hardcoded feature. You tried testing it on dedicated?


EDIT:
Another question the map is cherno right?

#26
Gelly

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rearm/repair point is any "vehicle service point" in the editor. Mps is coded to know it automatically.

#27
Tromac

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I put a marker down copied from one of the patrol ops and it didn't work

#28
Jazzakid

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a set list of competent pilots for this mission (davo,dash,discord)? cos i think this mission will need to best people suited to their roles.

do we have enough pilots/crew? should we have a fly off (qualification)?

#29
Tromac

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Yeah I was thinking the same thing. We shall do that :thumbsup:
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#30
CptDavo

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I put a marker down copied from one of the patrol ops and it didn't work


It is associated to the vehicle service point (Shipping container) object from warfare not the marker.

#31
Tromac

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It is associated to the vehicle service point (Shipping container) object from warfare not the marker.


Ahhh that explains, thanks

#32
Knight

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Tried it, doesn't work as there is something in MPS stopping it. I may have screwed it so not blaming MPS, just I don't know how to fix it.



add a Gamelogic with this in it
Ace_DogTagOn=true;

#33
Tromac

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Yep did that and didn't work! I'm not completely daft :p hence why I said I needed the brainy ones! ie: Kev and Eighty Six

#34
Jazzakid

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do we need to bring back bodies via bodybags back to base?

#35
Knight

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Yep did that and didn't work! I'm not completely daft :p hence why I said I needed the brainy ones! ie: Kev and Eighty Six


Cos you broke arma?

#36
Tromac

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do we need to bring back bodies via bodybags back to base?


Does that work yet?
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#37
Gelly

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i can help today if you want, name a time?

#38
Jazzakid

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The bodybags are part of ace. Well at least in ace wounds. Use the ace interaction to chuck bodies the bag then into the vehicles

#39
Valour

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Looking good.

#40
Tromac

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Okay have added body bags, tested loading a body and dragging but couldn't work out how to load them into the heli. Any ideas?