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Tactical Tips for the Custom Server


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#1
Valour

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Here are some tips for the members and regular guests on our servers, regarding play on the Custom (and occasionally ACE) servers.

Aircraft Use
  • Where possible, please allow SPT COY members to take pilot positions to provide you with air support,
  • When providing air support, please remember that you are there to support the field commander and their requirements, you are not there to fly around as you please,
  • When flying close air support (CAS) aircraft, you are to attack only the targets specified by the ground commander. You should not be engaging targets as you please. Wait to be called to provide CAS, confirm your understanding of the target and the location of friendly troops. Also tell the ground commander your inbound direction to the target and what weapon you are using. Ideally, the ground commander will tell you which weapon system he/she wants deployed. If you cannot see friendly troops and are concerned about their proximity to the target, get them to mark their location with smoke so you know for sure.
  • Once a target has been hit, ask for a battle damage assessment (BDA) from the ground troops. If the target has been destroyed, your mission is over - RTB unless asked to remain on station. If the target has not been destroyed, confirm with ground that they want another hit on it, if so, re-engage and again get a BDA.
  • Do NOT continue to engage targets in the area unless directed to. Recently a pilot was called to hit one target, and then started hitting others, almost killing friendlies in the process. This is not to occur.
  • Follow basic communication protocols to advise of your location to other aircraft, especially around the airfield,
  • All aircraft should be using the same runway, don't switch directions because it may be easier,
  • If you are finished with an aircraft, refuel and re-arm it (if applicable) and put it back where it belongs!
  • All aircraft, including helicopters should be approaching the airfield in line with the runway, travel along it until you get to a taxi way, and then taxi to the ramp.
Anti-Armour Weapons
  • If you have an AT weapon, engage targets at the direction of the ground commander. If you have a target, ask for permission to engage. Don't just start shooting,
  • If you are cleared to engage, clear your back blast danger area (BBDA) visually to check it's clear, and then say, "BBDA CLEAR!" before firing.
  • If you are not sure about how to use AA & AT weapons in ACE, ensure you check out Gelly's AA-AT Guided and Unguided AT weapon trainng resources. It's quite embarassing when you really need to hit a tank and you either don't know how to use the weapon, or you miss because you don't know how to aim it!
General Infantry Ops
  • Don't run in front of another soldier's line of fire. Basically, if the rounds are flying, whether your buddy is actually shooting or not, do not run in front of his barrel! This has been happening quite a bit recently, and it's a very bad habit. Get out of the habit now. This aint call of duty!
  • When throwing smoke for an aircraft to ID you location, only ONE member of your section needs to throw smoke, not three. Saw this last night, three blue smoke grenades, one yellow. Crazy!
  • Approach aircraft from the FRONT - the tail rotor in ACE will kill you.
  • When disembarking from a chopper, jump out, run a few feet, hit the deck, remain in all round defence until the chopper is long gone and await orders.
  • Secure base areas are not a place for you to test your weapons. No one should be firing in base areas!
  • Keep your weapon shopping to a minimum, is wastes time. Nothing wrong with a standard weapon with iron sights.
Field Command

There has been a lot of members stepping up and taking on command of a section, something that is great to see. Here are a few tips.
  • Keep your section informed of the basic plan. Keep it simple and brief them all before each task,
  • Once an attack is completed, give the section a order to reorganise before moving to another task by saying "REORG". On this command, your section should form a circle of all round defence around you, then check the ammo status and decide on what you are doing next, whether that be get an ammo box dropped, RTB or continue on.
  • Start getting your section to move in field formations, and keep them as tight as possible. Adjust spacing according to the terain and the level of threat. Make sure you check Gelly's Infantry Formations training resource video if you are unfamiliar with formations.
  • For ease of control, sort your section into groups. The MG and one other are the "Gun Group", you can have two more guys up the front of your formation as your "Scout Group" (armed with GLA) and the remainder are the "Rifle Group". When assaulting a position, use the commands, "rifles, go" when you want to rifle group to move, the rest of the section will cover or provide suppressing fire. Then call "scouts, go", then the scouts will move, rest of section covering, same for "gun group". Makes controlling the movement of your section easy. To do this though, you'll need to assign members of your section to groups prior to leaving base.
  • Have the MG (gun group) on a flank, and which ever flank is on higher ground.
  • If you are getting flustered with radio comms, assign a radio operator to do the talking for you. You just need to be prepared to pass messages into the radio man, and then get told what messages are being received.
Radio Telephone Procedures (RATEL)
  • If you are new at using RATEL (radio comms) don't get flustered. Simple formula to start getting it right: Think about what you need to say (what is my callsign, what callsign am I calling, what do I need to tell them), then stop and think again about what you are actually going to say, say it using the least amount of words possible, and get it over the radio. Don't start talking and then start thinking about what you need to say. We can tell when you do this :laughing:
  • Best way to learn RATEL is to listen to guys who know how to use it. Pay attention to the guys who did/are doing this for a living (Valour, Tromac, Gelly, Warhorse, Krongas, Dan, Wastelander, Magnet, Mad_Gallah and Yeshkamesh) There are others in this boat, but they play BF3 so are not listed here. Also other members like EightySix, Ex_inferus, CptDavo, DC and Lyndiman are very good at RATEL.
  • Don't get flustered or embarassed if you stumble a bit on the radio. No one is going to pay out on your about (at least not until after the shooting stops).
Thanks for reading. Remember, if you have questions, ask! :thumbup:
  • Krongas, Mad Gallah, mino and 3 others like this

#2
Tromac

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Great post thanks boss! :respect:

#3
Valour

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Maybe this post should be called "How not to incur the ire of the old hands". :thumbsup:

#4
Tromac

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Maybe this post should be called "How not to incur the ire of the old hands". :thumbsup:


Definitely

#5
Mad Gallah

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Just one small thing with the reorga, I think it always helps for the seco to give a location for reorg. Even if it is as simple as "reorg on/off objective!" or "reorg on southern feature!" from a tactical point of view it isn't always best to reorg on objective because the enemy knows your loc/strength/disposition. This is just my 2 bob though...
  • Tromac, BigBlack, Valour and 1 other like this

#6
Magnet

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Good points boss, the smoke thing particularly annoys me.

Might start using the colour coded buddy system to determine what colour smoke people should carry and thus make the collection of smoke more of a tactical thought process than "ooooh, which colour goes best with my eyes". I may trial that next time I get a chance.

As for RATEL, I'll will make some points re: use of command comms I.E. 148/119/117.

1. Unless you are in a command position, assisting a command position or delivering an urgent message stay off command net. If you have a non-urgent issue, pass it through the chain of command in your squad for it to go further.

2. When starting a new "conversation" always start with YOUR callsign followed the DESTINATION callsign. This is so even if the recipient misses who's calling they will know the message is for them.

"Alpha to Bravo, over."

3. After saying who you are and who you want, wait for acknowledgement and don't just go into your message.

"Alpha to Bravo, over."

"Alpha send, over"

If you don't get a response you can call again, call any alpha unit or call another callsign as required. The exception to this would be if your message carries meaning to the whole formation or is time critical.

"Alpha to all, t72 approaching west, out" or

"Bravo to HQ, contact, wait out".

In which case you'd look at giving an update when time and situation allows. Atleast now however the formation is aware of what's going on.

4. Don't talk over the top of one another as I observed last night, we don't have a operator who can prioritise your transmissions so you need to use some common sense in doing so yourself. Wait til a suitable break in transmissions before chiming in, allow conversation to finish and then wait for your acknowledgement. If it doesn't come and the radio's quiet call again. If however you do have an urgent message and the net's full of chatter make it known;

"Alpha One Urgent"

The command net should then clear of all traffic to allow the callsign to proceed, HQ should act as an operator here to control traffic regardless of it's destination.

"HQ send, over."

"Alpha One to Delta, be advised enemy T72 twenty metres your advance, next ridge."

"Delta copies, out"

---------------------------

We could probably do with a decent writeup of procedures for distribution. The above are just points I've noticed in the last few days which are recurring and ultimately affect the co-ordination of callsigns and the eventual success (and more importantly, the enjoyment) of a mission.

I know that if it's not something people do for a living then RATEL feels uncomfortable and funny to them. But I assure you, if you learn the basics and keep practicing you'll ace it, like anything else. It's small things like this that assist in the immersion of a mission and benefit everyone playing. It also lends to our professional image which is something OCB is proud to display.

Speaking to our image for the public players who will see this. We are not a group dedicated to ultra-hardocre realism, most of us have been and "played" the real thing and it's not as fun as the videos and games make out. OCB strives to create a authentic environment where people come together and play tactically to enhance the enjoyment of the game by the group as a whole. Lone wolfers and selfishness is not rewarded nor appreciated here. To play and stay with us you need to have respect for your fellow players, working towards big things together is so much more fun than achieving small stuff on your own. That's why we're here, that's what we're founded upon and that's why we're the biggest, baddest and most active tactical clan in Australia.

You want to be here, that's a start. Now work towards belonging here.

Mag.

Edited by Magnet, 20 September 2012 - 04:46 PM.

  • John Rambo and Shrapnel like this

#7
Lyndiman

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I think from memory it's:

Sender: Receiver this is sender over

Receiver: receiver, go ahead, over

Sender: sender, blah blah, over.

Start a conversation with announcement of who youre raising and then your own at the start of each transmission. End conversation with out.



  • Xerxes likes this